What is Machinima?
Categories: MachinimaA rose is a rose is a rose.
Dispatches from the front line and amongst recognizeable generals have been parsing this question.
I’ve pined a bit here on the topic, on and off, and stepped into awkward arguments of the socratic kind, but once moreinto the breach we go .
Machinima is ‘just’ a new production technique:
Eh, no, not really.
While I think the puppet masters who crack open an engine and swap zero’s for one’s can make a valid argument for this definition. While, there are those of us more common techn0-slackerz who merely employ the assets of an existing 3D engine, meshes and textures, animations, and artificial intelligence to fulfil our needs. All just looted, borrowed, or repurposed technology. For this reason, I prefer thinking machinima is more akin to Found Art.
Seeing machinima as another production technique or a toolbox, discounts the signifigance that machinima has earned for being a true artifact of the gaming culture, a migrationary step beyond simple fan fiction and closer to an artistic response to this new culture many of us have, as a first generation, come up in. It is for this reason, that I belive, journo’s and graduate students are excited or interested in what we do. If this sort of classroom semantics is not your cup of tea, it is a discussion not worth having.
Though the end product may not seem unique, the genesis of a machinima a piece is.
Outside-in vs. Inside-out:
It began with frag videos, and given that the medium has a mostly common start point, it should not surprise anyone that it still begins with frag videos. This is not to put down the clever and still innovative pop shots that creators turn out, but the glut of frag vids sometimes leaves this writer winded. But there exists a certain neat-o factor to many of these works.
Further along this spectrum, there are narratives plied to existing mythologies. WoW machinimators jump to mind. These works are a fine example of more responsive art, a new culture (and WoW is a culture) spawns its own art. I am sure this interests academics the most.
Second Life, lacking a narrative, stands apart as well, its aesthetic being its primary culture. But, I think SL bridges the gap between Outside-In and Inside-Out most clearly, perhaps this is because the ‘game’ lacks a mythology, and is closer to a box of lego’s then it is to a collection of action figures.
But, where ever a film may land. It is machinima. Neither deserving greater praise because of where it may fall on someone’s classification spectrum. Neither more valuable. But if the emergence of game culture interests you, I think the co-existence of both type of machinima is interesting. Games may no longer just be about rescuing the princess, they are just another creative space for us to play.
The oldest piece of music we know of dates back to between 400-1400 BC, that’s 3000 or so years ago. The oldest game, 4000. What is culture?